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Background & Credibility

Founder background spanning military medical service, technical production, and venture development across interactive media and applied VR.

Military Medical Experience

Prior to founding Praetorian Studios, I served as a military medical technician in both the regular army and Special Operations Forces, with experience in combat medicine, trauma care, and medical planning for large, complex operations. My service also included humanitarian and disaster-response missions, including a Disaster Assistance Response Team (DART) deployment and international medical support during the Ebola response in Sierra Leone, where access and continuity of care were persistent challenges.

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Within Special Operations Forces, I supported post-deployment screening and reintegration of personnel returning from combat, providing direct exposure to the full mental health continuum. Alongside this professional experience, I have personally lived with PTSD and navigated existing treatment pathways, gaining firsthand insight into the emotional and cognitive demands of imagination-based therapies. This combined operational, clinical, and lived perspective informs my focus on building practical, clinician-supportive tools that improve engagement, precision, and accessibility in trauma-focused care.

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Transition to Technical & Creative Systems

Following military service, I returned to post-secondary education as a mature student, completing the Game Design diploma at the Northern Alberta Institute of Technology (NAIT) and graduating with honors. This period was a deliberate technical refoundation focused on mastering production-grade interactive systems rather than exploratory or hobbyist development.

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Training covered end-to-end interactive production, including 2D and 3D asset creation, game theory, and hands-on development in the Unity engine. I gained fluency across art, design, and engineering workflows, including rigging and animating complex humanoid models, integrating motion-capture data in Maya, and applying cinematic lighting, sound design, camera framing, and storyboarding principles. Together, these competencies established the systems literacy and production discipline now applied to venture-stage product development and applied VR systems.

Founding Praetorian Studios

I founded Praetorian Studios to develop interactive projects grounded in systems-driven design, technical rigor, and production discipline. As founder and producer, I have been responsible for project planning, funding applications, team coordination, and the establishment of repeatable workflows and technical pipelines across multiple early-stage initiatives.

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This work emphasized building sustainable production infrastructure rather than one-off projects. The studio’s pipelines, tooling, and cross-disciplinary workflows—originally developed for interactive media—now underpin current efforts in applied virtual reality, supporting faster iteration, clearer validation, and more reliable execution.

Execution & External Validation

Across projects, my work has been evaluated through competitive pitch events, accelerator programs, and non-dilutive funding processes. These experiences reflect repeated third-party assessment of execution capability, venture readiness, and the ability to advance concepts through structured review environments involving investors, faculty, and industry professionals.

Recognition and funding outcomes are detailed separately and serve as external validation of both founder capability and project discipline.

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Professional Approach

My work is guided by a consistent professional approach

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  • Evidence-driven decision making

  • Structured iteration and validation

  • Responsible development in sensitive clinical domains

  • Collaboration with clinicians, researchers, and institutions

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