

Flagship Project
VR For PTSD Therapy
The Problem:
Prolonged Exposure therapy and EMDR rely heavily on patient recall and imagination, contributing to extended treatment timelines and elevated dropout risk.
The Solution:
Clinician-Guided VR scenarios that safely recreate traumatic memories, scalable with consumer headsets.
Why Me:
Former military/SOF Medic, with direct PTSD experience. Certified game designer with technical background.
Current Stage:
Prototype development with early clinician & regulatory engagement.
What's Next:
Health Canada device recognition, develop MVP for broad usage.​​
Awards & Recognition

NAIT Pitch Event
Finalist
Award Recipient
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Canadian Media Fund
Full-Concept Funding
Non-dilutive
Banff Venture Forum
Featured Pitch
Provincial Pitch Winner
Signals BC
Inter-Provincial
Pitch Winner
AMA Magazine | Website
Featured Edmonton
Business & Founder


Founder Background
Before founding Praetorian Studios, I served as a military medic, including deployments that exposed me directly to trauma care and the long-term realities of PTSD. After transitioning from service, I returned to school as a mature student to study game design and interactive systems, later founding an independent studio focused on building complex, systems-driven digital products. This work now converges in the development of VR tools designed to support clinicians and patients in trauma-focused therapy.
Selected Work
Roman Trail
Steam (PC, 2024)
Cosmic Cowboys
(PC, 2024)
Systems-driven game project focused on resource management, narrative logic, and player psychology. Served as a proving ground for database-driven content pipelines.
Multiplayer systems prototype emphasizing coordination, feedback loops, and behavioral incentives. Informed later work in structured interaction design and user engagement.


