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Technical Animation

I produced a military-style training animation designed to communicate procedural information clearly and efficiently. The project required end-to-end ownership, including storyboarding, asset creation, rigging, animation, lighting, camera framing, and sound integration.

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The focus was on clarity, pacing, and instructional effectiveness rather than cinematic spectacle. This project reinforced the importance of visual communication, structured storytelling, and production discipline—skills directly transferable to training, simulation, and applied VR contexts.

Roman Trail

Roman Trail is a systems-driven interactive project focused on resource management, event logic, and player decision-making within constrained environments. Developed as an independent studio project, it served as a proving ground for database-driven content generation, modular design systems, and repeatable production workflows.

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The project required coordination across design, engineering, and art disciplines, with an emphasis on scalability, iteration speed, and maintainability. Core systems developed for Roman Trail—including data-driven events, state management, and modular content pipelines—directly informed later studio workflows now applied to new initiatives, including applied VR development.

Cosmic Cowboys

Cosmic Cowboys is a cooperative multiplayer concept exploring coordination, feedback loops, and player behavior within short-session gameplay. Developed as a venture-stage prototype, the project emphasized system balance, player incentives, and scalable content design rather than polish or release readiness.
 

The work supported exploration of matchmaking logic, cooperative mechanics, and risk-reward structures—experience that later informed thinking around structured interaction design and user engagement in non-entertainment contexts.

Frozen Frenzy

Frozen Frenzy was my NAIT capstone project, developed in collaboration with an external client through a competitive concept selection process. I originated the core concept and pitch, which was selected over other proposals based on clarity, feasibility, and alignment with client objectives.

Following selection, I led a multidisciplinary student team, coordinating designers and programmers while working directly with the client and a business analyst.

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Responsibilities included translating client requirements into actionable design direction, managing scope and iteration, and ensuring alignment between creative intent, technical execution, and stakeholder expectations. The project emphasized structured collaboration, clear communication, and delivery within defined constraints—experience directly applicable to venture-stage product development.

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